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Enter the west building and search the boxes for a Seed of Agility. Our goal here is to sell the Village Goods for as much as we can.

Speak with them back and forth and they will best each other by 30 gold each time until the guy on the left says gold. The merchant in the upper-left part of the left tent has it.

He starts off at Gold but keep saying no until he says Gold. If you speak to him again, the merchant hints at there being doors in this village to unlock.

Might be wise to pick up a Scale Shield in the east tent to increase your defense with the tougher enemies around. The weapon shop also has a Copper Sword , though you did just get a new weapon.

Everyone else is a scam artist. Grab The Big Book of Beasts from the locked room blue door. Not a bad idea. In the northeast part of the village, you learn about an old man that has not returned in 3 days.

No Spirit Crown here yet. Time to exit and go west, across the bridge near town. Anyway, head west across that bridge, north all the way and then west.

It is Cliff the Crownsmith! Go to save him well, even if you say no you are forced to do so. Your blue-haired Hero will fall down in the process, to a new world.

Entire the town near you. You can explore the World Map around this town, as no enemies will show up. You can go north to the Church to pray Save.

Search to the northwest for 20 Gold and then enter the building in the northwest by the shop. Search the drawer for a Wooden Hat.

The building east of this has a set of Basic Clothes. North of these two buildings are some thugs, seemingly plotting a robbery. Enter the northeast building and the dog can sense you.

But the girl pulls it away. Also a Medicinal Herb west of this. Check the well in the southeast. There will be two kids talking about the Dream Well.

They are not in your standard inventory in this game. Exit out the well and search the Inn for a Seed of Life.

Head north and east to the Well of Dreams. You may have wandered over here previously too. This well seems special, with a strange light emitting.

Choose to enter it, and the screen will get funky. You appear in what seems to be the same place but now there is just a well here and not a house.

As you see, your Hero is back to normal not see-through like before. Exit out of this well area and then you will be familiar with where you are on the World Map.

Travel south and east across the bridge for Haggleton. Reached level 5 along the way. Back in Haggleton, go to the northeast building.

Within he is working on the Spirit Crown that he was going to give you; once he realizes you are still alive, he then gives it to you for no cost.

Remember how to get up this mountain? Just go north through the pass and you will be back home in no time. Mayor Spindell is waiting outside. Talk to the villagers if you wish, but they are busy getting ready for the Festival.

Head to your house in the north part of town. Within, an old lady asks you if you want to rest. Might as well re-cooperate your health now.

When you wake up, Buddy is nearby. Talk to him for a bit and then you will see your sister Tania come out with the crown and a light emanating from her.

You will then go to the Church to beckon the Mountain Spirit with the Priest. During the scene Tania will be possessed by a kindred spirit as she passes by you; Hero then learns of his destiny.

Despite the strange occurrence and everyone being in shock, the party continues as you exit out of the church.

Talk to everyone in the area around you. Lots of people drinking. She turns Buddy down here. He has heard of your travels to the Phantom World.

He also acknowledges that the mountain spirit talked to you, and permits you to continue journeying. You are then given an entry pass to get into Somnia Castle.

We may get an audience with King Somnus with this. Return back home and speak with Tania to rest. Fireworks go off and the villagers party all night.

Talk to Tania in the morning and prepare to head out. Down the Mountain Pass we go. Then, our destination is south of Haggleton.

From here, just go straight south until you are blocked by mountains. Then go west and south when you can and you will see Somnia. Not many worthy treasures here, but you might as well get them.

Medicinal Herb in the Church, Plain Clothes in the northwestern house and an Antidote Herb in the vase north of that house.

Scale Armour might be nice too, and if you plan on beating this boss it is necessary. Also, if you are level 4 or level 5 you will probably be wiped out.

Your agility will be about even with his at level 6, so make sure to heal when your HP is So long as you have enough MP you should be able to take off enough damage to win.

Not sure of his HP, probably around 70 HP. Go up the well. Now you can not talk to the old lady and keep the crappy Antique Ring, or exchange it for a Strength Seed.

I would take the Strength Seed to boost your max attack power since you will find plenty of other rings that are better than this.

North to the Castle of Somnia. Say yes to the guard and agree to join the Military, since that is all you can do now. We will return when the castle bell rings.

Head over to the church and you will see a brute that you recognize. He heads on out. Go to the Inn next door and rest after expending your Hero with that boss fight.

On the 2nd floor are some merchants, one mentions a Mustang that whipped his friend. Save and head on in to Somnia Castle.

The guard says that Captain Blade is about to speak to the new recruits. You have to head up the stairs now and listen to Captain Blade.

Time to leave Somnia Castle now. Go southeast of Somnia Castle to find the first bridge. Then go further south for a second bridge, and then Gardsbane Tower just southwest of this.

The guard tries to scare you before you enter, but just go ahead in. Take the east route and go counter-clockwise, to avoid those spikes.

Those ones you should take. On the 2nd floor, travel straight south for a Chimaera Wing. Then back north and west for those stairs going up to level 3.

The guard here is stopping you from getting this treasure. Even if you walk around to the other side, he just comes there. If he saves up his strength, just defend and absorb the hit instead of taking double damage from him.

Even if you run out of magic, which is not likely, you should have enough Medicinal Herbs to stay alive.

The Tower Sentry has close to HP, but if you are level 7 and have Sap that goes by a lot quicker. The treasure he was guarding was Gold coins.

Exit on out to the left. You are now on the exterior of the Tower and you can see Carver a level above. Instead, go in that door and take the stairs nearby to 4F.

Tiles on the floor. Now look for the tile that takes you to the north point with the staircase. Take the stairs, hit the tiles to boost on south and exit to the exterior.

Jump down but do not talk to him unless you want to miss an item he just greets you and goes on ahead if you talk to him.

In this next area to the north, speak with the guard. He explains that there are three doors and three people, only one of them is telling the truth.

He says you can take that back, but we know there is more to explore. Go down to the three doors, and take the left-most door this time, and go up the stairs middle door leads to spikes.

After taking the left door, go straight south for a Medicinal Herb. He has a Violent Slash that does about 1. So his AI kind of ruins any chance he has of harming you consistently.

Head on in and grab the Restless Heart. Jump off the west ledge and continue your way out of the tower; we have to go meet with Captain Blade again. Take the route to the Castle now, and speak with Captain Blade.

He will be pleased to see the Restless Heart of Somnia. This makes you a Somnian Soldier, part of an elite group. Captain says to go look around the castle, so do so to familiarize yourself with the layout, now that we actually can look.

You can take the side exits to reach the northern buildings. Just talking to soldiers there though and learning about Murdaw. Return back to Captain Blade, go down the stairs, and go left.

Enter the kitchen and search to find a Mini Medal , your third. Here we have an old man and his wagon. Unfortunately, no horse to pull the wagon.

The northeast door leads to a room with a researcher, and a bunch of books. Talk to the rest of the people here, and then we can go on and try to find this wild horse that we heard about from the merchants in the Inn.

Just leave town and this is how you recruit Carver. Carver joins and you have your first Ally. He is a Roaming Warrior; no magic, but strong as an ox.

Only level 3 though, so you may wish to build him up a tad and at least buy him new equipment. Carver is a brute so he can use the Stone Axe unlike the Hero.

But I would buy him that and Hardwood Headwear since he does not have a hat. Although he is getting a Hardwood Headwear in a short while, so maybe another defensive upgrade would be better.

When you feel ready to hunt down this Mustang, head west of Somnia Castle and look for a bridge northwest. Go across it and then north for a sign about the Mustang.

Take a right to see the Mustang. Chase it in a circle counter-clockwise, until Carver stops the process and decides on a plan. He travels from the north and you take the route directly east.

On the way back to Somnia, Carver went up to level 5 and learned the ability Flying Knee. Go up to the 2nd floor Inn for a laugh with the Merchant in the bed.

Everyone else knows the King is going to love you for this. So head north and tell the guard that yes, you will bring the horse in. Just head for the courtyard.

The old man is delighted, and then Captain Blade graces you with his presence. Carver is now a Royal Knight for his work and you are commended.

Next, Captain is ready to take you to His Majesty. When you are done, you are free to explore. Speak with the King before you leave and he says we can use the Wagon since he has no need for it.

The Chancellor also opened up the northeast gate on the map for a new area to search. It is possible you have visited here before when exploring.

Just talk to the soldiers here and head on through to the north. Enemies are tougher past here. Hero reached level 8 and learned the spell Zoom while Carver reached level 6.

Continue on east a long ways and then northeast to find a Church. Within, you can rest in the room on the right.

Save and then be off. South of here and a tad west for a small house. Carver reached level 7 along the way, passing Hero in resilience and strength.

Inside the house, we see the Dwarf. Search his house for an Antidotal Herb and a piece of Hardwood Headwear. Then you get asked if you have business, so say yes.

Agree to help him with his project. Next thing you know you will be outside with Carver and the dwarf, as the dwarf bumbles around trying to plan what to do.

Then Carver takes over. What a carpenter, and what a scene. Well, that did not take too long. Anyway, Carver is ready for his prize for his work.

Carver is not pleased. He then tells you about Alltrades Abbey aka Dharma Temple if you played the old games. It is a place where we can change and advance our classes.

The dwarf tells us to head east and look for a clearing amidst the trees leads to a tunnel under the river.

See the desert and the light green grass in the middle? Search the green grass to find a cave that leads underground. Head south upon entry and stay south to get the Bronze Shield.

Eerie mist in this area. You are surrounded by water so head straight south. All the way south for stairs going up to B1F. Go east and go past that path that goes back southwest just a dead end.

Further east past the first path north, and then take the second path north. This one leads to Gold Coins. Back south and then east all the way until you reach a set of stairs going up.

We are now on the World Map, on the right side of the river moving southeast on the eastern continent. Follow the path that has some desert area and you will come to a sign saying Alltrades Abbey is east of you.

Unfortunately, as you are going east past the purple poisonous area you will see a huge chasm in the earth. As you get close to it, you enter the forest area.

Head east and you will see a ledge that you can jump off. At this point, you probably have an idea what is going to happen here.

You will fall down and be transparent once more. The castle near you is destroyed, enter it to see a guy looking for treasure.

Travel south a tad and then west to see a sign — Alltrade Abbey ruins to the east. Continue west to Port Haven San Marino.

Even though you are transparent, some people will talk out loud so speaking to the villagers is still worth it. Enter the building in the south and search for a Bamboo Spear.

Go to the building northwest of this for the Inn. You can rest here but somehow not for free. Go west and south in this big building, and look for an eastern exit.

This leads to a small spot on the exterior that has the Iron Claw. Back in the main building. If you take the north exit out there is a house with parents of a son named Carver.

Back in the big building in the center and this time take the west exit. To the west is a huge building which seems to be the port.

Also a bar downstairs here but nothing to find. Back outside and north to see some pirates, and west for a small house.

A Fur Hood is within, nice but female-only. Head out to the south and then west to see Johan and Ella having a conflict.

Now return to the beginning of this town and enter the southern house. Ella will be making Mr. Go talk to her upstairs and try to leave; just as you do, that evil Ivy comes in here.

Watch the seen as Ella comes back down afterward to feed the dog. Barkington is sick, the Mayor is furious and Ella is thrown in jail.

Then there is a dark screen and the scene fades to the next day. Exit to the left and search the note near the port to learn you can take trips to Somnia Castle.

You may have already been in the port, but head on in. She notices you as you draw near, no sense hiding it from her.

She offers to meet you outside of the village and then heads out. Carver advises that we stop by the Church so might as well do so and save.

On the world map, Milly leads you southeast to a blue building you may have wandered over here previously. She leads you to the dream seer, Madame Luca Luminista.

After some discussion about the dream world and you needing to get the Mirror of Ra, it is time to rest. As you wake up, search the drawer for a Lucida Shard.

Check the vase west of this for a Seed of Magic. Now time to talk to Madame Luca. Turns out we can acquire more Dream Dew in this a little cave in the south called the Lucid Grotto.

Luca also gives you ten Medicinal Herbs. Carver is skeptical about doing this but evidently the Dream Crystal Luca has deems this your destiny.

By the way, if you still refuse you are sent out without Milly and the door locks behind you. Seems we have another healer; she can also use Buff to raise your defense and Squelch to eliminate poison easily.

Before leaving the estate, check the well. What do we see inside, but a Well Wisher. The Well Wisher likes to shout which will potentially cause your party to not move for a turn.

It will also build up some turns and then unleash a nasty physical attack could kill Milly in one hit. With three allies this should be easy to take down HP and defeat the Well Wisher.

If you can get Sap to work once or twice, that will help. Leave for the World Map now. Head due south after this, maybe taking a few steps west.

You will come to the Lucid Grotto dream seeing cave. Go west as you enter, until you reach a T. Head south for a Chimaera Wing then return north and continue on west for the staircase down.

Carver reached level 10 on the way, to tie the Hero. As you noticed, Milly also does not gain EXP. In B2, head east, ignoring the first south path.

Then next intersection, ignore the northeast path and go southeast to the far corner for a Seed of Resilience. Back north and west past the lake in the floor.

West at the T for gold coins, and then go south and east at the next fork for the stairs to B3. Now in B3, the cave starts to look cool. More formidable enemies as well, including Metal Slimes which yield a ton of EXP as you probably know if you have played this series before.

We found a good home for Peluchie our family cat for the last 18 months, with 2 months away now and then the 5 month trip to Tasmania in November it was just too complicated to keep him on Sonrisa — a very sad day when he left.

Our first stop in Seattle was to Denny and Rennies, our cruising friends from Columbia several years ago — such a warm welcome. His first unaccompanied flight, we were so proud of him as he set off.

An interesting time for Huon also as this was the first instance when they have been separated — in the end the parents stressing more than the boys!

As we did last year, a magic several days down at Stretch Island in Southern Puget Sound, July 4 th fireworks, kayaking, crabbing etc with Huon happily being a shadow to 3 older boys — now one of a pack taking on all the fashions and actions of the older boys.

Plenty of activities in Seattle over the next 6 weeks along with a pleasant offer to stay in their house in Vancouver from other cruising friends we met in Costa Rica in , Gary and Jeanine from High 5 — they are taking their yacht down to La Paz, and Costa Baja Marina over the summer.

Just the odd other yacht floating around. Two weeks just getting back into the cruising mode as we are now tied to the marina most of the time.

The highlight was the diving with seals at Isla Los Islotes, where the seals where very happy to perform for the camera with an apple as a toy.

A really wonderful trip with excellent weather. Last weekend we visited La Duna for an evening with several of our local Mexican families. This rustic and very environmentally friendly resort provides a magic location just to chill and chat for the children and adults that went very late into the evening.

February was rather quite, school runs, Mel studying all rather domestic. I popped down to Barra Navidad, south of Puerto Vallarta to bring Princess 1 back to La Paz, as expected on the nose most of the way so, double the time taken to get down there, some 3 days for some miles much of the time at around 7 knots.

A few days later to Cabo San Lucas so she could be hauled out for her yearly maintenance. We had a magnificent week with our dear friends from Monaco, Poala, Antoine and Daniel their 6 year old son.

Our new old two car family made arrangements easy. Mel was also busy for a few days helping arrange provisions for a couple of large yachts, something we might consider more of later on.

Finally we actually had some of that thing called work. Princess Two in the Caribbean was within days without a crew — Mel biting the bullet, agreed to come along for 4 weeks to cook.

Leaving the boys for such a time was a very big decision, but with our delightful La Paz friends and children Igor and Daniella we could feel they were in very safe hands.

Princess Two was in St Thomas the US Virgin Islands, the first demonstration trip was cancelled and the second charter with guest from Mexico city is best not talked about we did our best in trying conditions with untrained crew — the fact that the two Mexican crew were left tips and the 3 Anglo Saxons were not says it all — funny to experience a little discrimination on our side, makes one respect what other non-white Anglo Saxon cultures have to deal with.

Our taxi driver, Sobers, providing me with several hours of laughs as we went shopping for parts and food. With 4 crew for the mile trip from St Thomas to the Bahamas a couple of long nights, made longer by the 10 minute departure in the Turks and Caicos of the rather useless South African stewardess.

Now in Hurricane Hole Marina for the last day of a very quick two day hand over to the 4 new crew. Cipriano, our hard working and delightful Mexican mariner will stay until the boat heads to Florida in April.

Looking forward to being back on Sonrisa with the boys and Peluchie for the normal Easter cruise. As with last year we headed out to Playa Bonanza for a family week over Christmas.

Clear sunny, blue skies, a magic empty beach and just a few other yachts around made for a delightful and relaxing time. Trips to see the de commissioned aircraft carrier Midway and a trip to the expansive San Diego Zoo were the touristy highlights.

Our Friends Alex and Dariella sold us their old Mitsubishi Montero, which will deal with the Mexican roads and crazy traffic much better than the aging Subaru.

By train we headed north for a few days to Santa Barbara to see our old friends Kevin and Carolyn — what a magic house they have near the beach, with many Asian touches from their house in Bali.

We all had fun in this tranquil town, Mel particularly enjoying the shopping! After getting the Montero serviced we cruised down to La Paz via Mexico Highway 1 in sections worse than our country road to Bream Creek in Tasmania very dangerous and really a poor excuse for a highway.

Three nights along the way in San Quintin, San Ignacio and Loreto were magic, each hotel having plenty of character and hospitality.

The boys finally got back to school a week late but the travels more than made up for it, though they did seem to spend most of their time watching videos or on the Kindle.

A rather quiet few months during autumn, such a quick change from the hot summer. Daylight saving has finished, so dark mornings are over and the evenings are considerably longer, delightful to lie back on a cool evening with a good book.

I, unfortunately, was doing something rather strange — working. Thankfully only a few short trips involved as I would not last any longer!

The boys continue to progress well at school, their Spanish well ahead of mine. For Christmas we will head out to anchor for a week, very quiet and relaxing away from the, already, overwhelming commercial shit.

Our 6 monthly visa run will be up to San Diego to stay with good friends and hopefully buy a larger, newer car. Download casino madrid robots cards Stamp of administrative this food.

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The swordsman fighting the Gargoyle was indeed The Tempest Ilya. The chest here is empty. Time to exit out with our new friend.

Take the stairs down here, and then in the next room we have to take a different staircase up more towards the southeast corner.

Then we go with the log and by the empty Seed of Magic treasure. The rest you should be able to figure out. Ilya and Evgenya have a scene at the top.

Afterward, Ilya awards you with an Agility Ring for your work. The couple then imply that the Moonmirror Tower is their next destination. They must be going for the Mirror of Ra too, and in that empty treasure at the bottom was clearly the Mirror Key.

Head back to Amor Town now. Speak with everyone to gain some insight about what to do next. After you have talked to everyone go in the bottom part of the church and talk to the guy to rest.

When you wake up, you are back in the Real World where we were previously invisible. Evgenya is here, the older version. She is still mad but at least the bad dreams stopped.

Amazingly, Ilya runs in here the older version of him. After this scene, Evgenya goes ahead and gives you the Mirror Key.

Back on the World Map in the Real World, you have to go northwest for a bit and then north to a sign. East from here to reach Somnia Castle. Once you see that, go east past it and wrap around counter-clockwise on the other side of the water.

So you should be going northwest for a short while and then straight west to the Tower. Looks like an epic tower. Down the northwestern ones for an Iron Cuirass.

Search the mirror a few times and something talks to you. Three Corpsickles are here to fight you. As you might image, these guys can poison you Envenom.

However they can only try it on one ally at a time, although it can come as a side effect from their physical attacks too.

But their physical attacks are weak. I just did it once and then did the Boomerang with the Hero and Carver attacked. This battle will take quite a while, but once you get one of them down the ball will start to get rolling pretty fast.

When you are ready, take that new northwest path, way up the stairs. Back west to go up the stairs to 2F.

Now on the exterior, head southeast and you will find an opening; enter it. Back inside the tower. Head north, skipping the stairs going up east of you.

North all the way now for a different staircase going up to 3F. Take the stairs to the east to quickly get to 4F. Set of stairs down just south of you, but go further south first for a Seed of Strength.

Down those stairs you passed, and then go up the stairs in the southwest to a different part of 4F. Take the northern stairs in this room. Talk to her to let her know you can see her.

Pour some of that Dream Dew on her and then she introduces herself as Ashlynn. When you regain control, head south from where you got Ashlynn to some stairs up to 6F.

Staircase above you but instead go all the way north for that lever. This opens a door. So south and up the stairs to the top, 7F.

Take the above stairs down and you will see a purple orb to the northwest. Push it east, out of sight of the mirror. This stops an electrical current elsewhere.

Back up to 7F, and then take the southern stairs going down. Another purple orb to push away from the mirror, it breaks, another thing shuts down.

Return to 7F once more, the top floor. Jump off the southern ledge to go all the way down to the bottom.

Travel to the far west now. Another tower to enter, and it looks like the last one. Just go north, skipping the first staircase going up, and taking the northern one.

Southwest to the stairs to 3F now. South all the way for a Seed of Agility , and then take the staircase down to 2F that you passed.

Take the southeast stairs up on this floor, and you are back on 3F but a different part of it. North to the stairs up to 4F.

Continue along south in the mirror room until you see a reflection of a staircase going up but no sign of the staircase.

Straight north in this next floor, and then north to flick the switch to shut the door. South up the stairs and you will be at the top.

Two more stairs going down, north and south of you. You know what to do here. After both purple orbs are destroyed by being pushed away from the mirrors, the center building will drop from the sky.

Time to drop off and enter this center building. Now with the Mirror of Ra, we also leave with Ashlynn joining our party.

You also have a full party with 4 members. So what do we do? Zoom over to Alltrades Abbey. Into the basement and search the well in the south part.

This takes you back to the Phantom World the one you are from and need to be in right now. Zoom over to Somnia Castle in this world, and enter. Somnia Castle It was a long trip to get that Mirror of Ra, but here we are.

Talk to people in town and save if you want, then head on in to the Castle and towards the throne room. A short meeting commences but then we will talk more later.

Scene fades to night and things are strange. Captain Blade comes in and says to go upstairs. Something is amiss in the throne room. Or perhaps, Somnus is Murdaw.

At any rate, this Apnea has extensive knowledge about what is going on in the Real World and with Murdaw. More answers than anyone else has at least.

Speak with the Chancellor to get an idea of where to go. Exit to the World Map, and travel northeast for a short bit over that area of water and then wrap around south until you reach the gate.

Two corpses of guards along the way, and a priest. Exit out to the south and you can see there is just a little bit of this part of the continent to explore.

You will have to go over some poison spots but the damage is negligible. Enemies are tougher down here, and Carver got to level 14 and learned Double Up.

As you travel south to an upside-down T, take the left path as the right is a dead end with a skeleton. Veer to the southwest and exit.

You are on the exterior now. Go west and in the doorway. Northwest for some stairs down. Take the path southwest and south for a Seed of Magic.

Go back up to the previous level with the T intersection. You went west initially, now go south past some debris. You will go a ways, and then the path goes west and northwest.

Along the way you see an Iron Helmet. Now take the ladder going down to the north. Southwest and south, with the water down below on our left.

Down the ladder and east across a brown bridge. Circle around clockwise and this path takes you to a Phial of Magic Water.

Back southwest by the bridge and ladder, and this time go straight south. This leads west to a path back into the cave-like area of this dungeon.

Follow the clockwise path here. This takes you back to the exterior on the lower level. North through the huge doors. In this area, after you go slightly north, Apnea stops you.

Both doors you see are locked, so go down the east ramp and then down the stairs. North of you is a yellow button actually two of them, one of west of that one too.

Hit both buttons to open the locked doors. Then go back up the stairs to where the locked doors were.

Back up and you will see two floor switches on both sides 4 total. Hit all four to illuminate the dark room below you.

Now take the southwestern ramp down and into the room the dark room that now has lights. High in style low in defense but great to sell.

Now go to the southeast corner and then west. You will see some stairs and you will have to go on the dark area for a few steps to get there.

Up the stairs, hit the switch, and the whole room is now lit up for you. But as you see, you will have to walk back to the northwest corner of the room.

Tough enemy groups are down here; two Arrghgoyles put a good hurt on me. Once you get to the stairs down, you will see another set of stairs just west of you.

A huge green beast up near the throne room. You might have an idea who this is; Murdaw. Rest up and use some Magic Water to replenish your MP if needed.

He has some nasty attacks. His physical attack is decent, so if you can get Buff up on some allies that is good. Use Sap to start off with Hero and Ashlynn.

Carver can be using Double-Up , so Buff him and keep him healed. With two Saps on Murdaw, he can do close to 90 damage with Double Up.

After a few turns he shouted at us, causing the party members to only attack, but again thanks to Sap this was a good thing.

You can go into Tactics to fix this afterward. His most dangerous attack is Frizzle , but you might not see it much. Evac out after the scene, and then Zoom over to Somnia Castle.

Somnia Castle Head to the Castle and then the throne room. The King and Queen have not returned, neither has Captain Blade.

The Chancellor just has you rest for the night. Still no sign of them in the morning. So Zoom over to Haggleton , go west, north and west for the cliff where the Cloth-maker fell.

This drops you in the Real World by Wellshire , which you should re-enter if you have not been here since being a ghost.

This way you can Zoom back here in the Real World if you want. There is actually something you can do in Wellshire right now related to that criminals in the north part of town.

Wellshire Town Wellshire was your first stop in the Real World. Go to the northeast house and Lily the dog recognizes you. Talk to the Mayor a few times to hear they have a ransom demand of Gold Coins.

Head north to the Well. The Masked man asks for the ransom and then Liddle brings the girl in. Forget the ransom money, time to battle Bigg and Liddle.

Sap Liddle a few times and then go to town on him with everyone. Double-Up should put him away quickly.

Liddle will protect Bigg from most attacks anyway, including Sap. So when Liddle is gone feel free to Sap him.

Speak with Cynthia after the bad guys flee. The Mayor then comes in. You can be dishonest here and tell him you paid the ransom, and just get his hard-earned Gold Coins even though his daughter witnessed the whole scene.

Return to Wellshire after this and talk to the Mayor in his house. Speak with the villagers to hear that they are overjoyed at the return of the Queen and King.

However as you go to the Castle, the guards remember you as the Impostor. You are thrown in jail, and the dude in the cell nearby talks to you.

Just sit there and someone will get you and apologize. The scene fades to the throne room with King Somnus. He has a hard time distinguishing between dream and reality.

King Somnus then relives what happened with Murdaw. He was on a boat and randomly attacked. When he awoke, he was Murdaw.

After the talk, the King asks to meet with you outside. Leave the throne room, go west and south out the door.

You will find King Somnus up here, in the southwest corner. Murdaw has been banished from the other world but he is extremely powerful in this one and must be dealt with.

Unfortunately, the King says we lack a ship to get to the battlefield, but he does speak of the Sacred Village of Ghent. The people of Ghent possess a sacred ship called Providence.

Ghent is north of here and the King will be alerting the guards in the gate to the north that you can go through. Sure enough, go slightly east of Somnia Castle and then straight north to get to the Gate.

Speak with the guards, and head out. Back on the world map, travel northeast and follow the river and mountains. Ghent Village Enter the house west of you to find a Seed of Resilience.

The Inn has a set of Plain Clothes. On the west end of town just a little further north is the weapon and armor shop. Good upgrade for the Hero and Milly but maybe more valuable for Milly since Hero since has a Boomerang which is nice vs.

The money might be better spent on a Cloak of Evasion for Ashlynn to survive longer. As you try to leave, Nevan comes in. After they are done speaking to him he tells his Grandfather about his change of heart.

So spend some final time leveling up. So talk to Nevan in the north port of Ghent. He will break the seal and we will be en route to the Isle of Murdaw , after a long scene with Providence.

Isle of Murdaw When you get here, Ashlynn decides to stay back. Transfer a Whip over to Nevan though keep his rod in his possession as it can be used to Heal in battle.

The Cloak of Evasion will be great for him too. Now that you are prepared, head off for the southeastern cave. Within the cave head north and veer left.

Eventually this path goes counter-clockwise and you will soon be going south to stairs up. Take them, and on 2F you will see a Chain Whip treasure north of you.

If you did not have one for Nevan then this one will do. Return back down the stairs to 1F. This time head further north but look west.

Cross the lava for Gold Coins and further north you can wind around to the northwest to find a Suit of Full Plate Armor. Go straight east from here to the stairs going up to 2F.

On this part of 2F we will be traveling far to the southwest. Always choose the west path and you will be able to avoid the lava.

Eventually you go in the southwest corner and turn east and you see a staircase going up to 3F. Take them and follow the long path to a Seed of Life.

Cast Evac and re-enter. The path to continue lies early on, we were just getting all the treasures.

Back at the entrance, go northeast and you can see a set of stairs to 2F across the lava. Go across the lava, the damage is weak anyway.

Up the stairs again to 3F now. You can see a treasure to the north, but it is a Cannibox Man-Eater Chest.

He has Whack but not enough MP to cast it. Just go to town on the Cannibox and use Double-Up; should be dead in two turns. Back to the east path just south of this, and ignore the north path you see dead end.

Eventually you reach the stairs up to 4F. You can see two treasures across the water to the north. You will have to head west a long ways and then north.

Now you will reach an intersection; north or east. Take the east route and it takes you to those two treasures we saw initially.

Back to that intersection and go north through the big cave along the water. Nothing in this area but a corpse across the bridge to the east.

Exit out the southeast and then in this next area, look in the northeast for stairs going up. In this room, go east for a Cannibox , our third one.

Yet another Seed of Agility drop, making these battles worth it. Back to the main path and go north, skipping the first ramp on the west, which leads to nothing.

Continue north to take the door, as the two east paths you come across are dead ends. Northeast in the next room for a staircase up.

Hook a quick northwest as you enter this new area to find a corpse. This one seems to be tied to the King of Somnia. Exit out through the door. Beginning Campground You are resting.

Exit out to the north and then we have the dragon-calling by Milly at the north peak. After the long flight, we are there.

Go up the northeast staircase first. Three treasures up here. South one is an Iron Mask , southwest for gold coins, and then the northwest treasure is an Amor Seco Essence actually a Man Eater Chest in the bit version of the game.

Back to the bottom and north through the door. Follow this path like you did in the opening. North, west and north through the door.

There is a statue of Carver , so watch the scene as Carver goes nuts. Carver then gets his memory back and confirms what you already knew; Murdaw put us to stone.

Carver then learns Knuckle Sandwich. Now before you go straight up those stairs, explore a little on this floor. Head southeast to see a purple door we can go south through, and then go east and north to the blue beast statues.

It is a Sculptrice. Go south and if you want a challenge, search the pot for an Urnexpected. This thing is nasty, and will dodge many of your attacks.

He has Whack and Kasnooze, but a low MP count so can only do so many spells. But the worst part is dodging the attacks and then his physical attack is devastating often times results in a critical attack too.

Just get off Sap once or twice and then spam Double-Up and your best physical attacks and hope they hit. Nothing special for a reward though.

Back on track now, head west all the way. Grab the treasure which is a Fire Claw for Carver. This rustic and very environmentally friendly resort provides a magic location just to chill and chat for the children and adults that went very late into the evening.

February was rather quite, school runs, Mel studying all rather domestic. I popped down to Barra Navidad, south of Puerto Vallarta to bring Princess 1 back to La Paz, as expected on the nose most of the way so, double the time taken to get down there, some 3 days for some miles much of the time at around 7 knots.

A few days later to Cabo San Lucas so she could be hauled out for her yearly maintenance. We had a magnificent week with our dear friends from Monaco, Poala, Antoine and Daniel their 6 year old son.

Our new old two car family made arrangements easy. Mel was also busy for a few days helping arrange provisions for a couple of large yachts, something we might consider more of later on.

Finally we actually had some of that thing called work. Princess Two in the Caribbean was within days without a crew — Mel biting the bullet, agreed to come along for 4 weeks to cook.

Leaving the boys for such a time was a very big decision, but with our delightful La Paz friends and children Igor and Daniella we could feel they were in very safe hands.

Princess Two was in St Thomas the US Virgin Islands, the first demonstration trip was cancelled and the second charter with guest from Mexico city is best not talked about we did our best in trying conditions with untrained crew — the fact that the two Mexican crew were left tips and the 3 Anglo Saxons were not says it all — funny to experience a little discrimination on our side, makes one respect what other non-white Anglo Saxon cultures have to deal with.

Our taxi driver, Sobers, providing me with several hours of laughs as we went shopping for parts and food.

With 4 crew for the mile trip from St Thomas to the Bahamas a couple of long nights, made longer by the 10 minute departure in the Turks and Caicos of the rather useless South African stewardess.

Now in Hurricane Hole Marina for the last day of a very quick two day hand over to the 4 new crew. Cipriano, our hard working and delightful Mexican mariner will stay until the boat heads to Florida in April.

Looking forward to being back on Sonrisa with the boys and Peluchie for the normal Easter cruise. As with last year we headed out to Playa Bonanza for a family week over Christmas.

Clear sunny, blue skies, a magic empty beach and just a few other yachts around made for a delightful and relaxing time. Trips to see the de commissioned aircraft carrier Midway and a trip to the expansive San Diego Zoo were the touristy highlights.

Our Friends Alex and Dariella sold us their old Mitsubishi Montero, which will deal with the Mexican roads and crazy traffic much better than the aging Subaru.

By train we headed north for a few days to Santa Barbara to see our old friends Kevin and Carolyn — what a magic house they have near the beach, with many Asian touches from their house in Bali.

We all had fun in this tranquil town, Mel particularly enjoying the shopping! After getting the Montero serviced we cruised down to La Paz via Mexico Highway 1 in sections worse than our country road to Bream Creek in Tasmania very dangerous and really a poor excuse for a highway.

Three nights along the way in San Quintin, San Ignacio and Loreto were magic, each hotel having plenty of character and hospitality.

The boys finally got back to school a week late but the travels more than made up for it, though they did seem to spend most of their time watching videos or on the Kindle.

A rather quiet few months during autumn, such a quick change from the hot summer. Daylight saving has finished, so dark mornings are over and the evenings are considerably longer, delightful to lie back on a cool evening with a good book.

I, unfortunately, was doing something rather strange — working. Thankfully only a few short trips involved as I would not last any longer!

The boys continue to progress well at school, their Spanish well ahead of mine. For Christmas we will head out to anchor for a week, very quiet and relaxing away from the, already, overwhelming commercial shit.

Our 6 monthly visa run will be up to San Diego to stay with good friends and hopefully buy a larger, newer car. After this we plan to spend a week, driving back to La Paz taking in the length of Baja California, generally looking forward to the wine country up North.

As we head into October, the high humidity and heat are slowly dissipating, thankfully. Still no cyclones, even with the high water temperatures, perhaps we will be lucky this year.

We finally managed this during the middle of September. While off the grid they have a good solar set up with 3 backup generators — all of which do not work.

The trip from La Paz was delayed by an hour as it was raining, and continued to do so for the whole weekend — really very different to the normal long hours of sunshine.

A different mentality to say the least. Kale had asked me if I could look at the generators, not easy to do without any suitable tools at the house, so it looks like a few visits during the week to see what the problems are, along with light fixing, general tidying up, etc.

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